We are required to Use the same model from Project 1, add in materials, lights, cameras and site context for final rendering. Site context may include landscaping, furniture, vehicles and human characters. We can also use post-production tools such as Adobe Photoshop to enhance the visual outcome.
LEARNING OUTCOME
-Produce photorealistic still renderings of the selected building with materials, lighting, camera views and site context.
-To record Work in Progress (WIP) as progressive evidence of the working process.
WIP SCREENSHOTS
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1. Extrude the contour |
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2. Smoothen it using drape |
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3. Remove the drape |
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4.Attach the building and adjust to match the contour |
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5.Export the file to 3ds max for rendering |
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6.Render wood for louvers |
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7.Render concrete and chrome metal for top tower |
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8.Render materials for 1st floor |
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9.Use bitmap to apply the material from internet |
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10.Apply wood to the louvers |
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11.Reinforce concrete for column |
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12.Finish all the towers with concrete |
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13.Render rough concrete for staircase |
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14.Apply hair and fur modifier for contour |
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15.Test render |
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16.Apply grass texture to contour |
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17.Render the sky with environment rendering |
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18.Add pavement and base for building |
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19. Apply material for pavement |
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20.Insert the tree that download from internet |
RENDERING IMAGES
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Eye view 1 |
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Eye view 2 |
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Bird view |
From this project, i learned how to render the boring model with various material. We need to think which type of materials suit the part of building. Creating site context also require try and error to achieve the effect that we want.